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A foul occurs when a player commits an offence listed in the Laws of the Game while the ball is in play. The offences that constitute a foul are listed in Law 12. Handling the ball deliberately, tripping an opponent, or pushing an opponent, are examples of “penal fouls”, punishable by a direct free kick or penalty kick depending on where the offence occurred. Other fouls are punishable by an indirect free kick. The referee may punish a player’s or substitute’s misconduct by a caution (yellow card) or dismissal (red card). A second yellow card in the same game leads to a red card, which results in a dismissal.

Other fouls are punishable by an indirect free kick. The referee may punish a player’s or substitute’s misconduct by a caution (yellow card) or dismissal (red card). A player given a yellow card is said to have been “booked”, the referee writing the player’s name in their official notebook.

Misconduct may occur at any time, and while the offences that constitute misconduct are listed, the definitions are broad. In particular, the offence of “unsporting behaviour” may be used to deal with most events that violate the spirit of the game, even if they are not listed as specific offences.

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Balance

User understanding of the content of a website often depends on user understanding of how the website works. This is part of the user experience design. User experience is related to layout, clear instructions, and labeling on a website. How well a user understands how they can interact on a site may also depend on the interactive design of the site. If a user perceives the usefulness of the website, they are more likely to continue using it. Users who are skilled and well versed in website use may find a more distinctive, yet less intuitive or less user-friendly website interface useful nonetheless. However, users with less experience are less likely to see the advantages or usefulness of a less intuitive website interface.

This drives the trend for a more universal user experience and ease of access to accommodate as many users as possible regardless of user skill. Much of the user experience design and interactive design are considered in the user interface design.

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